Harnessing the Power of AR and VR: A Guide to Interactive Learning
- Stephen Dignin
- Jul 9, 2023
- 7 min read
One constant remains in the ever-evolving landscape of education: the need for meaningful interactivity and engagement. As educators, we understand that learning is not a passive process but an active, dynamic interaction between the learner and their environment. This interaction is the heart of engagement, and it is through engagement that authentic learning occurs.
Recent research underscores the importance of interactivity and engagement in education. A study by McNeill et al. (2023) highlighted the effectiveness of interactive tools in engaging children in learning about complex topics such as disease modeling (McNeill et al., 2023). Similarly, Garlińska et al. (2023) noted that emerging technologies, such as virtual reality (VR) and augmented reality (AR), have significantly enhanced interactivity and student engagement in distance education (Garlińska et al., 2023).
These studies, among others, demonstrate that interactivity and engagement are not just buzzwords in education; they are critical components of effective teaching and learning. They are the mechanisms through which students connect with the material, apply their knowledge, and develop a deeper understanding of the subject matter.
In this blog post, we will delve into the world of AR and VR technologies, exploring how they can be harnessed to create interactive and engaging learning experiences. We will examine three cutting-edge tools—Blippar, Expeditions Pro, and AR Atom Visualizer—and discuss how they can be integrated into the classroom to enhance interactivity and engagement. Whether you are a seasoned educator or a novice, this guide will provide you with valuable insights into the potential of AR and VR technologies in education.

Drawing from personal experience and recent literature, it is clear that the integration of educational technology in classrooms presents both unique opportunities and challenges.
During my time teaching in China, I witnessed firsthand the transformative potential of technology in enhancing student engagement and interactivity. However, the inconsistent availability of some platforms due to government restrictions, such as Google and Amazon Web Services, posed significant challenges. This experience underscores the importance of considering the local context and availability of resources when implementing educational technology.
In the realm of augmented and virtual reality, Rojas-Sánchez et al. (2023) highlight the potential of these technologies in creating immersive learning environments that can significantly enhance student engagement and learning outcomes. However, they also note the need for adequate infrastructure, technical support, and training for educators to effectively incorporate these technologies into their teaching practices (Rojas-Sánchez et al., 2023).
Similarly, a study by Chowdhury and Singha (2022) underscores the transformative potential of educational technology in fostering a more interactive and engaging learning environment. They note that technology can facilitate personalized learning, enhance collaboration, and provide access to a wealth of resources. However, they also highlight challenges such as the need for high-speed internet, the cost of technology, and the need for technical skills among both educators and students (Chowdhury & Singha, 2022).
While educational technology offers exciting possibilities for enhancing interactivity and engagement in the classroom, it is crucial to navigate the associated challenges strategically. This involves considering the local context, ensuring access to necessary infrastructure and technical support, and providing training for educators.
Next, let’s delve into the three educational technology tools that harness the power of AR and VR to create interactive and engaging learning experiences.
Blippar: This is an augmented reality (AR) platform that allows users to create interactive AR experiences. This tool is particularly useful in visualizing complex concepts that are often hard to grasp through traditional teaching methods. For instance, in a chemistry class, students can use Blippar to visualize molecular structures in 3D, enhancing their understanding of the subject matter. Blippar is user-friendly and offers tutorials to help users get started. However, it requires a stable internet connection to function optimally, which can be a challenge in some contexts. The cost of Blippar varies depending on the scale and complexity of the AR experiences you wish to create, but the free version is enough for most educational applications. Link
Expeditions Pro: This is a virtual reality (VR) platform that allows educators to create custom 360-degree tours. These tours provide an immersive learning experience, making it an excellent tool for virtual field trips. For instance, a history teacher can use Expeditions Pro to take students on a virtual tour of ancient Rome, providing a firsthand experience that enhances engagement and learning. However, as Expeditions Pro is currently in the beta testing stage, it might have some bugs, and the cost and other details are not readily available. Link
AR Atom Visualizer: AR Atom Visualizer is an AR tool that allows users to visualize atomic models in 3D. This tool can be a valuable resource for science education, particularly in teaching chemistry. Students can use AR Atom Visualizer to explore atomic structures in a more interactive and engaging way. The app is free to download and use, but it requires a device with AR capabilities. Link
These tools offer exciting possibilities for enhancing interactivity and engagement in the classroom. However, it's crucial to consider the local context, the availability of necessary infrastructure, and the need for training when implementing these tools. In the following sections, we will delve deeper into how these tools can be integrated into instruction and the important aspects to consider when implementing them.
Blippar
Blippar can be integrated into various subjects to enhance learning. For instance, in science classes, teachers can use Blippar to create AR experiences that allow students to visualize complex concepts, such as the structure of a cell or the solar system. In literature classes, teachers can create AR experiences that bring characters and settings to life, enhancing students' understanding and engagement.
Important Aspects to Consider:
Connectivity: Blippar requires a stable internet connection to function optimally. Therefore, it's important to ensure that your classroom has reliable internet access.
Cost: Simple applications are free. However, it requires a device with AR capabilities, which can be a significant investment.
Support: Blippar is user-friendly and offers tutorials to help users get started. However, teachers may need additional training to incorporate this tool into their teaching effectively.
Expeditions Pro
Expeditions Pro can be used to create custom 360-degree tours, making it an excellent tool for virtual field trips.
Important Aspects to Consider:
Connectivity: Expeditions Pro requires a VR headset and a stable internet connection. It's important to ensure that your classroom has the necessary equipment and reliable internet access.
Cost: As Expeditions Pro is currently in the beta testing stage, the cost and other details are not readily available. It also requires access to a VR headset.
Support: As Expeditions Pro is a new tool, teachers may need additional training and technical support to incorporate this tool into their teaching effectively.
AR Atom Visualizer
Integration: AR Atom Visualizer can be used in science classes to allow students to visualize atomic models in 3D. This tool can enhance students' understanding of atomic structures and foster a more interactive and engaging learning environment.
Important Aspects to Consider:
Connectivity: AR Atom Visualizer is a mobile app that requires a device with AR capabilities. It's important to ensure that your students have access to compatible devices.
Cost: AR Atom Visualizer is free to download and use. However, it requires a device with AR capabilities, which can be a significant investment.
Support: AR Atom Visualizer is user-friendly and does not require extensive training to use. However, teachers may need to provide guidance and support to students when they first start using this tool.
While these tools offer exciting possibilities for enhancing interactivity and engagement in the classroom, it's crucial to consider the local context, the availability of necessary infrastructure, and the need for training when implementing these tools.
Now that we've discussed the potential of these tools, it's time to see them in action. We've created a simple example using Blippar to demonstrate how AR can be used to enhance learning.
Blippar allows us to create interactive AR experiences that can bring learning materials to life. For instance, imagine you're teaching a lesson on the solar system. With Blippar, you can create an AR experience that allows students to explore the planets in 3D, right from their classroom. This not only makes the lesson more engaging but also helps students better understand the size, position, and characteristics of each planet.
We invite you to explore this AR experience for yourself. Click the link below, point your device's camera at the marker, and watch as the solar system comes to life in your classroom!
This is just a simple example of what you can do with Blippar. The possibilities are virtually endless. Whether you're teaching science, literature, history, or any other subject, Blippar can help you create engaging and interactive lessons that will captivate your students.
It is important to remember that while technology can significantly enhance the learning experience, it is not the technology itself but the teaching that truly matters. As Kumar and Kumar (2022) stated, an interactive learning environment encourages student engagement with educators, peers, and the course content, thus contributing to greater academic success. However, technology is just a tool to facilitate this interaction and engagement. The real magic happens in the hands of skilled educators who can leverage these tools to create meaningful learning experiences.
Moreover, as Suryani (2023) points out, the use of technology in education has transformed the classroom environment, providing numerous learning opportunities and resources. However, it is the educators' ability to adapt their teaching practices and educational approaches to the learners' needs that makes the whole process much more efficient and effective.
In the end, it is the interactivity and engagement that play a pivotal role in teaching and learning. Whether through AR and VR technologies like Blippar, Expeditions Pro, and AR Atom Visualizer, or other educational technology tools, the goal remains the same: to create an engaging, interactive, and effective learning environment for students.
References:
Chowdhury, R. R., & Singha, A. K. (2022). Integration of technology into education: A cost-effective approach with exciting features. Knowledgeable Research, 1(9). Retrieved from https://knowledgeableresearch.com/index.php/1/article/download/78/70
Garlińska, M., Bajdor, P., & Dragolea, L. (2023). The Influence of Emerging Technologies on Distance Education. Electronics, 12(7), 1550. https://dx.doi.org/10.3390/electronics12071550
Kumar, A., & Kumar, P. (2022). Enhancing international student engagement in the tertiary education sector: A literature review. Proceedings of the 22nd Australasian Conference on Information Systems, 1-10. https://doi.org/10.34074/proc.2205003
McNeill, G., Kavanagh, S., Bergin, S., Russell, S., & Krijnen, J. (2023). From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling for Children. CEUR Workshop Proceedings. https://dx.doi.org/10.1145/3544548.3581573
Rojas-Sánchez, M. A., Palos-Sánchez, P. R., & Folgado-Fernández, J. A. (2023). Systematic literature review and bibliometric analysis on virtual reality and education. Education and Information Technologies, 28(1), 155-192. doi:10.1007/s10639-022-11031-4
Suryani, A. (2023). The use of technology in teaching English as a foreign language: A literature review. International Journal of English Language Studies, 3(1), 72–92. https://e-journal.usd.ac.id/index.php/IJELS/article/download/4713/2786
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